Complete implementation of v2 features
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c8d2d2d0a3
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4 changed files with 206 additions and 48 deletions
46
mod.h
46
mod.h
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@ -168,6 +168,52 @@ private:
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virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
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};
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// Wah + Touch Wah
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class ModWahCC : public ModCC {
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public:
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ModWahCC( Mustang * theAmp ) : ModCC(theAmp) {}
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private:
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// Mix
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virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Freq
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virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
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// Heel Freq
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virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
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// Toe Freq
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virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
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// Hi-Q
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virtual int cc43( int value ) {
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if ( value > 1 ) return 0;
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else return discrete_control( 0x04, 0x04, 0x81, value );
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}
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};
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class DiatonicShiftCC : public ModCC {
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public:
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DiatonicShiftCC( Mustang * theAmp ) : ModCC(theAmp) {}
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private:
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// Mix
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virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Pitch
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virtual int cc40( int value ) {
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if ( value > 0x15 ) return 0;
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else return discrete_control( 0x01, 0x0b, 0x98, value );
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}
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// Key
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virtual int cc41( int value ) {
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if ( value > 0x0b ) return 0;
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else return discrete_control( 0x02, 0x02, 0x99, value );
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}
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// Scale
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virtual int cc42( int value ) {
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if ( value > 8 ) return 0;
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else return discrete_control( 0x03, 0x03, 0x9a, value );
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}
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// Tone
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virtual int cc43( int value ) { return continuous_control( 0x04, 0x07, 0x01, value );}
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};
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class NullModCC : public ModCC {
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public:
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119
mustang.cpp
119
mustang.cpp
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@ -293,7 +293,7 @@ void Mustang::updateAmpObj(void) {
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break;
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}
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if ( (new_amp!=NULL) && (new_amp!=curr_amp) ) {
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if ( new_amp!=NULL ) {
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delete curr_amp;
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curr_amp = new_amp;
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}
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@ -319,160 +319,185 @@ void Mustang::updateReverbObj(void) {
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void Mustang::updateDelayObj(void) {
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int curr = curr_state[DELAY_STATE][MODEL];
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DelayCC * new_delay = NULL;
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switch (curr) {
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case 0:
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break;
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case MONO_DLY_ID:
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delete curr_delay;
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curr_delay = new MonoDelayCC(this);
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new_delay = new MonoDelayCC(this);
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break;
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case MONO_FILTER_ID:
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case ST_FILTER_ID:
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delete curr_delay;
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curr_delay = new EchoFilterCC(this);
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new_delay = new EchoFilterCC(this);
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break;
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case MTAP_DLY_ID:
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delete curr_delay;
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curr_delay = new MultitapDelayCC(this);
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new_delay = new MultitapDelayCC(this);
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break;
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case PONG_DLY_ID:
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delete curr_delay;
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curr_delay = new PingPongDelayCC(this);
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new_delay = new PingPongDelayCC(this);
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break;
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case DUCK_DLY_ID:
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delete curr_delay;
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curr_delay = new DuckingDelayCC(this);
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new_delay = new DuckingDelayCC(this);
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break;
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case REVERSE_DLY_ID:
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delete curr_delay;
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curr_delay = new ReverseDelayCC(this);
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new_delay = new ReverseDelayCC(this);
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break;
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case TAPE_DLY_ID:
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delete curr_delay;
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curr_delay = new TapeDelayCC(this);
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new_delay = new TapeDelayCC(this);
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break;
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case ST_TAPE_DLY_ID:
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delete curr_delay;
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curr_delay = new StereoTapeDelayCC(this);
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new_delay = new StereoTapeDelayCC(this);
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break;
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default:
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fprintf( stderr, "W - Delay id %x not supported yet\n", curr );
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break;
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}
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if ( new_delay!=NULL ) {
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delete curr_delay;
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curr_delay = new_delay;
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}
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}
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void Mustang::updateModObj(void) {
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int curr = curr_state[MOD_STATE][MODEL];
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ModCC * new_mod = NULL;
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switch (curr) {
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case 0:
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break;
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case SINE_CHORUS_ID:
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case TRI_CHORUS_ID:
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delete curr_mod;
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curr_mod = new ChorusCC(this);
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new_mod = new ChorusCC(this);
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break;
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case SINE_FLANGE_ID:
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case TRI_FLANGE_ID:
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delete curr_mod;
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curr_mod = new FlangerCC(this);
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new_mod = new FlangerCC(this);
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break;
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case VIBRATONE_ID:
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delete curr_mod;
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curr_mod = new VibratoneCC(this);
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new_mod = new VibratoneCC(this);
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break;
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case VINT_TREM_ID:
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case SINE_TREM_ID:
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delete curr_mod;
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curr_mod = new TremCC(this);
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new_mod = new TremCC(this);
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break;
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case RING_MOD_ID:
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delete curr_mod;
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curr_mod = new RingModCC(this);
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new_mod = new RingModCC(this);
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break;
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case STEP_FILT_ID:
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delete curr_mod;
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curr_mod = new StepFilterCC(this);
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new_mod = new StepFilterCC(this);
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break;
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case PHASER_ID:
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delete curr_mod;
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curr_mod = new PhaserCC(this);
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new_mod = new PhaserCC(this);
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break;
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case PITCH_SHIFT_ID:
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delete curr_mod;
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curr_mod = new PitchShifterCC(this);
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{
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int xtra = curr_state[MOD_STATE][MODELX];
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if ( xtra == 0 ) new_mod = new PitchShifterCC(this);
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else if ( xtra == 0x10 ) new_mod = new DiatonicShiftCC(this);
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}
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break;
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case M_WAH_ID:
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case M_TOUCH_WAH_ID:
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new_mod = new ModWahCC(this);
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break;
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default:
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fprintf( stderr, "W - Mod id %x not supported yet\n", curr );
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break;
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}
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if ( new_mod!=NULL ) {
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delete curr_mod;
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curr_mod = new_mod;
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}
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}
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void Mustang::updateStompObj(void) {
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int curr = curr_state[STOMP_STATE][MODEL];
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StompCC * new_stomp = NULL;
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switch (curr) {
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case 0:
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break;
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case OVERDRIVE_ID:
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delete curr_stomp;
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curr_stomp = new OverdriveCC(this);
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new_stomp = new OverdriveCC(this);
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break;
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case WAH_ID:
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case TOUCH_WAH_ID:
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delete curr_stomp;
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curr_stomp = new WahCC(this);
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new_stomp = new WahCC(this);
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break;
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case FUZZ_ID:
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delete curr_stomp;
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curr_stomp = new FuzzCC(this);
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new_stomp = new FuzzCC(this);
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break;
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case FUZZ_TWAH_ID:
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delete curr_stomp;
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curr_stomp = new FuzzTouchWahCC(this);
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new_stomp = new FuzzTouchWahCC(this);
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break;
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case SIMPLE_COMP_ID:
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delete curr_stomp;
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curr_stomp = new SimpleCompCC(this);
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new_stomp = new SimpleCompCC(this);
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break;
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case COMP_ID:
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delete curr_stomp;
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curr_stomp = new CompCC(this);
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new_stomp = new CompCC(this);
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break;
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case RANGE_BOOST_ID:
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new_stomp = new RangerCC(this);
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break;
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case GREEN_BOX_ID:
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new_stomp = new GreenBoxCC(this);
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break;
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case ORANGE_BOX_ID:
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new_stomp = new OrangeBoxCC(this);
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break;
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case BLACK_BOX_ID:
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new_stomp = new BlackBoxCC(this);
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break;
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case BIG_FUZZ_ID:
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new_stomp = new BigFuzzCC(this);
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break;
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default:
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fprintf( stderr, "W - Stomp id %x not supported yet\n", curr );
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break;
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}
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if ( new_stomp!=NULL ) {
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delete curr_stomp;
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curr_stomp = new_stomp;
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}
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}
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@ -74,6 +74,7 @@
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// Offset to current device model for any state structure
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#define MODEL 16
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#define MODELX 17
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// Index into current state structure
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#define PRESET_NAME 0
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@ -152,12 +153,13 @@
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#define RING_MOD_ID 0x22
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#define STEP_FILT_ID 0x29
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#define PHASER_ID 0x4f
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// Note: Diatonic shifter also uses this as model byte and
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// is differentiated by 0x10 in the following 'extra' model byte.
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#define PITCH_SHIFT_ID 0x1f
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// v2 mod only
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#define M_WAH_ID 0xf4
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#define M_TOUCH_WAH_ID 0xf5
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#define DIA_PSHIFT_ID 0x1f
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// Stomp model id values
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#define OVERDRIVE_ID 0x3c
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85
stomp.h
85
stomp.h
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@ -131,6 +131,91 @@ private:
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};
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class RangerCC : public StompCC {
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public:
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RangerCC( Mustang * theAmp ) : StompCC(theAmp) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Gain
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virtual int cc30( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
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// Lo-Cut
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virtual int cc31( int value ) { return continuous_control( 0x02, 0x03, 0x01, value );}
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// Bright
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virtual int cc32( int value ) { return continuous_control( 0x03, 0x02, 0x01, value );}
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// n/a
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virtual int cc33( int value ) { return 0;}
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};
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class GreenBoxCC : public StompCC {
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public:
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GreenBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Gain
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virtual int cc30( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
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// Tone
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virtual int cc31( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
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// Bright
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virtual int cc32( int value ) { return continuous_control( 0x03, 0x03, 0x12, value );}
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// n/a
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virtual int cc33( int value ) { return 0;}
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};
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class OrangeBoxCC : public StompCC {
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public:
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OrangeBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Dist
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virtual int cc30( int value ) { return continuous_control( 0x01, 0x02, 0x01, value );}
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// Tone
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virtual int cc31( int value ) { return continuous_control( 0x02, 0x01, 0x01, value );}
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// n/a
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virtual int cc32( int value ) { return 0;}
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// n/a
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virtual int cc33( int value ) { return 0;}
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};
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class BlackBoxCC : public StompCC {
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public:
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BlackBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Dist
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virtual int cc30( int value ) { return continuous_control( 0x01, 0x02, 0x01, value );}
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// Filter
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virtual int cc31( int value ) { return continuous_control( 0x02, 0x01, 0x01, value );}
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// n/a
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virtual int cc32( int value ) { return 0;}
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// n/a
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virtual int cc33( int value ) { return 0;}
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};
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class BigFuzzCC : public StompCC {
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public:
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BigFuzzCC( Mustang * theAmp ) : StompCC(theAmp) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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// Tone
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virtual int cc30( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
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// Sustain
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virtual int cc31( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
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// n/a
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virtual int cc32( int value ) { return 0;}
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// n/a
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virtual int cc33( int value ) { return 0;}
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};
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class NullStompCC : public StompCC {
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public:
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NullStompCC( Mustang * theAmp ) : StompCC(theAmp) {}
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