60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
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#include "stomp.h"
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#include "mustang.h"
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int
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StompCC::continuous_control( int parm5, int parm6, int parm7, int value ) {
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Mustang::Cmd cmd;
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cmd.state_index = STOMP_STATE;
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cmd.parm2 = 0x03;
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cmd.parm5 = parm5;
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cmd.parm6 = parm6;
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cmd.parm7 = parm7;
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cmd.value = value;
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return amp->continuous_control( cmd );
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}
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int
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StompCC::discrete_control( int parm5, int parm6, int parm7, int value ) {
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Mustang::Cmd cmd;
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cmd.state_index = STOMP_STATE;
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cmd.parm2 = 0x03;
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cmd.parm5 = parm5;
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cmd.parm6 = parm6;
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cmd.parm7 = parm7;
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cmd.value = value;
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return amp->discrete_control( cmd );
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}
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int
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StompCC::dispatch( int cc, int value ) {
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switch ( cc ) {
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case 29:
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// Level / Mix / Type
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return cc29( value );
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break;
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case 30:
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// Gain / Freq / Sens / Thresh
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return cc30( value );
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break;
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case 31:
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// Low / Heel Freq / Octave / Sens / Ratio
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return cc31( value );
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break;
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case 32:
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// Mid / Toe Freq / Low / Octave / Attack
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return cc32( value );
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break;
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case 33:
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// High / High Q / Peak / Relase
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return cc33( value );
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break;
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default:
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return 0;
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break;
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}
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}
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