60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
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#include "stomp.h"
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#include "magic.h"
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int
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StompCC::continuous_control( int parm5, int parm6, int parm7, int value, unsigned char *cmd ) {
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cmd[2] = 0x03;
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memcpy( cmd + 3, model, 2 );
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cmd[5] = parm5;
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cmd[6] = parm6;
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cmd[7] = parm7;
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unsigned short magic = magic_values[value];
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cmd[9] = magic & 0xff;
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cmd[10] = (magic >> 8) & 0xff;
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return 0;
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}
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int
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StompCC::discrete_control( int parm5, int parm6, int parm7, int value, unsigned char *cmd ) {
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cmd[2] = 0x03;
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memcpy( cmd + 3, model, 2 );
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cmd[5] = parm5;
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cmd[6] = parm6;
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cmd[7] = parm7;
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cmd[9] = value;
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return 0;
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}
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int
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StompCC::dispatch( int cc, int value, unsigned char *cmd ) {
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switch ( cc ) {
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case 29:
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// Level / Mix / Type
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return cc29( value, cmd );
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break;
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case 30:
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// Gain / Freq / Sens / Thresh
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return cc30( value, cmd );
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break;
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case 31:
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// Low / Heel Freq / Octave / Sens / Ratio
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return cc31( value, cmd );
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break;
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case 32:
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// Mid / Toe Freq / Low / Octave / Attack
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return cc32( value, cmd );
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break;
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case 33:
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// High / High Q / Peak / Relase
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return cc33( value, cmd );
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break;
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default:
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return 0;
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break;
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}
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}
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