mustang-midi-bridge/delay.h
2016-07-24 21:45:35 -04:00

183 lines
6.1 KiB
C++

// -*-c++-*-
#ifndef _DELAY_H
#define _DELAY_H
#include <cstring>
class Mustang;
class DelayCC {
protected:
Mustang * amp;
unsigned char model[2];
unsigned char slot;
int continuous_control( int parm5, int parm6, int parm7, int value );
int discrete_control( int parm5, int parm6, int parm7, int value );
public:
DelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) :
amp(theAmp),
slot(theSlot)
{
memcpy( this->model, model, 2 );
}
int dispatch( int cc, int value );
const unsigned char *getModel( void ) { return model;}
const unsigned char getSlot( void ) { return slot;}
private:
// Level
virtual int cc49( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Delay Time
virtual int cc50( int value ) { return continuous_control( 0x01, 0x01, 0x06, value );}
virtual int cc51( int value ) = 0;
virtual int cc52( int value ) = 0;
virtual int cc53( int value ) = 0;
virtual int cc54( int value ) = 0;
};
class MonoDelayCC : public DelayCC {
public:
MonoDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Brightness
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Attenuation
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// no-op
virtual int cc54( int value ) { return 0;}
};
class EchoFilterCC : public DelayCC {
public:
EchoFilterCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Frequency
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Resonance
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// Input Level
virtual int cc54( int value ) { return continuous_control( 0x05, 0x05, 0x01, value );}
};
class MultitapDelayCC : public DelayCC {
public:
MultitapDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Delay Time
virtual int cc50( int value ) { return continuous_control( 0x01, 0x01, 0x08, value );}
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Brightness
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Mode
virtual int cc53( int value ) {
if ( value > 3 ) return 0;
else return discrete_control( 0x04, 0x04, 0x8b, value );
}
// no-op
virtual int cc54( int value ) { return 0;}
};
class PingPongDelayCC : public DelayCC {
public:
PingPongDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Brightness
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Stereo
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// no-op
virtual int cc54( int value ) { return 0;}
};
class DuckingDelayCC : public DelayCC {
public:
DuckingDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Release
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Threshold
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// no-op
virtual int cc54( int value ) { return 0;}
};
class ReverseDelayCC : public DelayCC {
public:
ReverseDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// FFdbk
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// RFdbk
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Tone
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// no-op
virtual int cc54( int value ) { return 0;}
};
class TapeDelayCC : public DelayCC {
public:
TapeDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Flutter
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Brightness
virtual int cc53( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
// Stereo
virtual int cc54( int value ) { return continuous_control( 0x05, 0x05, 0x01, value );}
};
class StereoTapeDelayCC : public DelayCC {
public:
StereoTapeDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
// Feedback
virtual int cc51( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Flutter
virtual int cc52( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Separation
virtual int cc53( int value ) { return continuous_control( 0x04, 0x05, 0x01, value );}
// Brightness
virtual int cc54( int value ) { return continuous_control( 0x05, 0x04, 0x01, value );}
};
class NullDelayCC : public DelayCC {
public:
NullDelayCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : DelayCC(theAmp,model,theSlot) {}
private:
virtual int cc49( int value ) { return 0;}
virtual int cc50( int value ) { return 0;}
virtual int cc51( int value ) { return 0;}
virtual int cc52( int value ) { return 0;}
virtual int cc53( int value ) { return 0;}
virtual int cc54( int value ) { return 0;}
};
#endif