112 lines
3 KiB
C++
112 lines
3 KiB
C++
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#ifndef MUSTANG_H
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#define MUSTANG_H
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <libusb-1.0/libusb.h>
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//#include <QtDebug>
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#include "effects_enum.h"
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#include "data_structs.h"
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//#include <time.h>
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// amp's VID and PID
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#define USB_VID 0x1ed8
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#define OLD_USB_PID 0x0004 //Mustang I and II
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#define NEW_USB_PID 0x0005 //Mustang III, IV and V
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#define V2_USB_PID 0x0014 // Mustang II (and I? !) V2
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#define MINI_USB_PID 0x0010 //Mustang Mini
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#define FLOOR_USB_PID 0x0012 //Mustang Floor
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#define BRONCO40_USB_PID 0x0a //BRONCO 40
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#define V2_III_PID 0x16 // Mustang III v2
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#define V2_IV_PID 0x17 // Mustang IV v2 (?)
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// amp's VID and PID while in update mode
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#define USB_UPDATE_VID 0x1ed8
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#define OLD_USB_UPDATE_PID 0x0006 //Mustang I and II
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#define NEW_USB_UPDATE_PID 0x0007 //Mustang III, IV, V
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#define MINI_USB_UPDATE_PID 0x0011 //Mustang Mini
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#define FLOOR_USB_UPDATE_PID 0x0013 //Mustang Floor
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// #define BRONCO40_USB_PID 0x00a //BRONCO 40
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// for USB communication
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#define TMOUT 500
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#define LENGTH 64
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//#define NANO_SEC_SLEEP 10000000
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// effect array fields
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#define DSP 2
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#define EFFECT 16
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#define FXSLOT 18
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#define KNOB1 32
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#define KNOB2 33
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#define KNOB3 34
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#define KNOB4 35
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#define KNOB5 36
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#define KNOB6 37
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// amp array fields
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#define AMPLIFIER 16
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#define VOLUME 32
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#define GAIN 33
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#define TREBLE 36
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#define MIDDLE 37
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#define BASS 38
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#define CABINET 49
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#define NOISE_GATE 47
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#define THRESHOLD 48
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#define MASTER_VOL 35
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#define GAIN2 34
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#define PRESENCE 39
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#define DEPTH 41
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#define BIAS 42
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#define SAG 51
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#define BRIGHTNESS 52
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// save fields
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#define SAVE_SLOT 4
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#define FXKNOB 3
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// effect category (slot in 'prev_array'). Used to toggle state.
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#define STOMP 0
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#define MOD 1
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#define DELAY 2
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#define REVERB 3
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class Mustang
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{
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public:
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Mustang();
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~Mustang();
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int start_amp(char list[][32]=NULL, char *name=NULL, struct amp_settings *amp_set=NULL, struct fx_pedal_settings *effects_set=NULL); // initialize communication
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int stop_amp(void); // terminate communication
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int set_effect(struct fx_pedal_settings);
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int set_amplifier(struct amp_settings);
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int save_on_amp(char *, int);
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int load_memory_bank(int, char *name=NULL, struct amp_settings *amp_set=NULL, struct fx_pedal_settings *effects_set=NULL);
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int save_effects(int , char *, int , struct fx_pedal_settings *);
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int update(char *);
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// State: 1 = off, 0 = on
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int effect_toggle(int category, int state);
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private:
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libusb_device_handle *amp_hand; // handle for USB communication
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unsigned char execute[LENGTH]; // "apply" command sent after each instruction
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// Current state of effects. Read from amp initially and maintained
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// as we change it. Major index is DSP# - 6, where:
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//
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// 0 : Stomp
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// 1 : Modulation
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// 2 : Delay
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// 3 : Reverb
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//
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unsigned char prev_array[4][LENGTH]; // array used to clear the effect
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int decode_data(unsigned char [6][LENGTH], char *name=NULL, struct amp_settings *amp_set=NULL, struct fx_pedal_settings *effects_set=NULL);
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};
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#endif // MUSTANG_H
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