#include "reverb.h" #include "mustang.h" int ReverbCC::continuous_control( int parm5, int parm6, int parm7, int value ) { Mustang::Cmd cmd; cmd.state_index = REVERB_STATE; cmd.parm2 = 0x06; cmd.parm5 = parm5; cmd.parm6 = parm6; cmd.parm7 = parm7; cmd.value = value; return amp->continuous_control( cmd ); } int ReverbCC::dispatch( int cc, int value ) { switch ( cc ) { case 59: // Level return cc59( value ); break; case 60: // Decay return cc60( value ); break; case 61: // Dwell return cc61( value ); break; case 62: // Diffusion return cc62( value ); break; case 63: // Tone return cc63( value ); break; default: return 0; break; } } int ReverbCC::cc59( int value ) { return continuous_control( 0x00, 0x00, 0x0b, value ); } int ReverbCC::cc60( int value ) { return continuous_control( 0x01, 0x01, 0x0b, value ); } int ReverbCC::cc61( int value ) { return continuous_control( 0x02, 0x02, 0x0b, value ); } int ReverbCC::cc62( int value ) { return continuous_control( 0x03, 0x03, 0x0b, value ); } int ReverbCC::cc63( int value ) { return continuous_control( 0x04, 0x04, 0x0b, value ); }