Fender Bronco 40 usb sniffed stuff 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 03|DSP| 00 | 01| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 |mod| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 |vol|gai|ga2|mvl|tre|mid|bas|prs|?? |dep|bis|?? | number |ng | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 |ths|cab|?? |sag|bri| 01|?? | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ DSP - for amplifier it is always 5 mod - amplifier model; different for each emulated amp vol - volume gai - gain ga2 - gain 2 mvl - master volume tre - treble mid - middle bas - bass prs - presence dep - depth bis - bias number - don't know what this is; different for each emulated amp ng - noise gate; value 0x00 - 0x05 ths - threshold; value 0x00 - 0x09 cab - cabinet; value 0x00 - 0x0c sag - sag; value 0x00 - 0x02 bri - brightness; value 0x00-0x01 ?? - values which I haven't decoded yet; different for each emulated amp After packet with data described above you have to send a packet which will tell the amp to actually apply the settings. This packet have zeroth byte set to "0x1c", first to "0x03" and all other to "0x00". 4. Setting and clearing effects Data format for setting an effect is: 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 03|DSP| 00 | 01| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 |fxm| 00|slt| ??| ??| ??| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 |kb1|kb2|kb3|kb4|kb5|kb6| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ DSP - can be either 6, 7, 8 or 9; depends on effect familly fxm - effect model; independent for each effect slt - slot; before amp have numbers from 0 to 3, after from 4 to 7 kb1, kb2, kb3, kb4, kb5, kb6 - knobs values; not every time all are used; maximum value of the knob depends on the effect ?? - some strange numbers specific for each effect If you want to remove the effect send normal effect-setting packet but set "effect model" and knobs fields to zeros. I haven't tried what happens if you send such packet to DSP 0x05. "Execute" command for both setting and clearing the effect is the same as for the amp setting. 5. Saving settings on amplifier Saving settings is very easy since you don't have to transmit all the settings which you want to store. You only send a command containing slot number and name for a preset. Data are taken directly from DSPs. Packet format is: 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 01| 03| 00|SLT| 00| 01| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 | name | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 | name | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ SLT - memory bank to which to save settings; value 0x00 - 0x17 name - name of the preset ended with "\0"; if not all fields are used used the rest is set to 0x00 Fender FUSE after saving settings chooses memory bank it just saved. PLUG also does this. 6. Choosing memory bank "Choose memory bank" command looks like this: 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 01| 01| 00|SLT| 00| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ SLT - memory bank to choose --Change one Value-- 00 05 c3 02 96 00 00 00 0c 00 ff ff 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 05| c3|dsp|mod| 00|kbn|kbn|efs| 00|vll|val| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ mod model of amp or effect dsp dsp model 02 Amps 03 StompBox 04 Mod/Filter 05 Delay 06 Reverb vll lower bit's of the value mostly second bit eg val:04 vll:44 val:80 vll:00 at cabinet, noise gate,compressor its the value val value the value of the knob efs Effect section 01 costom 0c mabe default of the amp 0d bias 12 mabe overdrive 8d Punch, Scoop, Limiter, ultralow knob 8f sag matched 86 Noise Gate Thresh 90 Noise Gate 93 cabinet 94 compressor kbn Knob number begin by 00 in order to amp data row efs:0c 00 vol 01 gain 02 blend 03 04 treble 05 mid 06 bass 07 Presence 08 AuralEnhacer 09 noise gate depth 1d mid frequency efs:01 17 Level compressor 18 Thresh 19 Ratio 1a Attack 1b Release efs:0d 0a bias efs:12 1c overdrive blend efs:8d 14 Punch, Scoop, Limiter, ultralow knob punch vll:fe on scoop vll:fb on limiter vll:7f on ultra low- vll:fd on ultra low+ vll:fb on punch and scoop vll:fa on punch and limiter vll:7e on scoop and limiter vll:7b on punch scoop ultra low- vll:f8 on scoop ultra low- vll:f9 on punch ultra low- vll:fc on punch scoop limiter vll:7a on ulra low- punch limiter vll:7c on efs:8f 13 sag vll:00-02 efs:86 10 noise gate thresh vll: 0-9 efs:90 0f noise Gate vll: 00= 0ff 01=low 02=mid 03=high 04=super efs:93 11 cabinet vll: 00= off 01=1x10modern 02=2x10modern 03=4x10modern 04=4x10 Hi-Fi 0d=4x10vintage 05=8x10modern 06=8x10vintage 07=1x12modern 09=4x12modern 0a=1x15vintage 0b=1x15modern 08=2x15vintage 0c=1x18vintage efs:94 16 compressor vll: 00=off 01=Low1 02=Low2 03=Low3 04-06 =Mid1,2,3 07-09High1,2,3 0a-0c= Ultra1,2,3 USB Gain 0000 1c 03 0d 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| c3| 0d| 00| 00|kbn|kbn| 00| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 |val 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ val is the volume of the usb gain 00-ff 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 03|DSP| 00 | 01| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 |fxm| 00|slt| ??| ??| ??| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 |vol|gai|ga2|mvl|tre|mid|bas|prs|?? |dep|bis|?? | number |ng | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 |ths|cab|?? |sag|bri| 01|?? | 00 00| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f DSP - for amplifier it is always 5 mod - amplifier model; different for each emulated amp vol - volume gai - gain ga2 - gain 2 mvl - master volume tre - treble mid - middle bas - bass prs - presence dep - depth bis - bias number - don't know what this is; different for each emulated amp ng - noise gate; value 0x00 - 0x05 ths - threshold; value 0x00 - 0x09 cab - cabinet; value 0x00 - 0x0c sag - sag; value 0x00 - 0x02 bri - brightness; value 0x00-0x01 ?? - values which I haven't decoded yet; different for each emulated amp --Amps-- Fender Rumble 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 96 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 e6 00 80 ff 8e 71 80 80 80 80 80 80 01 01 01 01 0030 00 03 01 01 7f 01 01 80 ff 80 80 80 55 aa 64 00 0-10: Gain[0] volume[9] treble[5,5] middle[4,5] mid freq [6] bass[5] ng: Low -> treshold:0/10 deth:mid bias:mid carbinet:4x10 modern Fender '59 Bassman 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 e3 47 00 80 63 aa aa 91 80 80 80 80 02 02 02 01 0030 00 0d 02 01 7f 01 01 80 ff 80 80 80 80 80 97 00 Fender Bassman TV 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 97 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 e9 aa 80 63 55 55 9c 80 80 80 80 80 03 03 03 00 0030 00 0a 03 01 7f 01 01 80 ff 80 80 80 ff 80 98 00 Fender Bassman 300 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 98 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 c7 42 80 80 80 80 80 80 80 80 80 80 04 04 04 01 0030 00 05 04 01 7f 01 01 80 ff 80 80 80 8e 80 99 00 SWR Redhead 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 99 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 80 aa 80 ff 80 80 aa 80 63 80 80 80 05 05 05 00 0030 00 02 05 01 7d 01 01 80 ff 80 80 80 80 80 9a 00 Rockin' Peg 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 9a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 aa aa 80 ff 9c 47 9c 80 80 80 80 80 06 06 06 01 0030 00 06 06 01 7e 01 01 80 ff 80 80 80 80 80 9b 00 KGB 800 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 9b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 f1 aa ff aa 80 80 9c 80 80 80 80 80 07 07 07 00 0030 00 04 07 01 7b 01 01 80 ff 80 80 80 80 80 bd 00 Monster 0000 1c 03 05 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 bd 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0020 e3 80 80 e3 55 47 aa 80 80 80 80 80 08 08 08 01 0030 00 09 08 01 7f 01 01 80 ff 80 80 80 42 e3 00 00 --Effects-- - Stomp Box- Data format for setting an effect is: 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 | 1c| 03|DSP| 00 | 01| 01| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 16 |fxm| 00|slt| ??| ??| ??| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 32 |kb1|kb2|kb3|kb4|kb5|kb6| 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 48 | 00 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 00 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 10 c6 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 20 55 aa aa aa 55 80 00 00 00 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 DSP: 06 Modern Bass Overdrive Knobs: kb1 -kb6 = 00-05 00 Level 01 Drive 02 Blend 04 Bass 05 Trebble 05 Presence MODERN OD (Overdrive) c6: Level Drive Blend Bass Treb Pres 0000 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c6 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 55 aa aa aa 55 80 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c6 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Overdrive Level Gain Blend Low Mid High 0000 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c3 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 aa 80 80 55 55 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c3 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Fuzz Level Gain Oktave Low High Blend 0000 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c4 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 53 aa 00 aa 00 55 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c4 00 00 00 08 01 01 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Greenbox Level Gain Tone Blend 0000 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 ba 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 80 80 42 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 ba 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Simple Comp Type 00-03 0000 1c 03 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 88 00 00 08 08 01 00 00 00 00 00 00 00 00 00 00 0020 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 06 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 88 00 00 08 08 01 00 00 00 00 00 00 00 00 00 00 0020 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 --Mod/Filter-- Sinus Chorus Level Rate Depth AVG DLY LRPhase 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 12 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 05 80 05 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 12 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Triangle Chourus Level Rate Depth AVGDLY LRPhase 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 13 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 0e 19 19 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Sin Flanger Level Rate Depth FDBack LRPhase 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 18 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 0e 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Triangel Flanger Level Rate Depth FDBack LRPhase 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 19 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 00 ff ff 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Vibratone Level Rotor Death FDBack LRPhase 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 2d 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 e3 38 27 ad 82 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Phaser Level Rate Deph FDBack Shape 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4f 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 11 fd 58 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4f 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff 01 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Step Filter Level Rate Resnnce MinFreq MaxFreq 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 29 00 00 01 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Envelope Level Mode Type Q Thresh 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c5 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff 00 01 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 c5 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff 03 02 ff ff 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Oktaver Direct Octave Sizzle 0000 1c 03 07 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 bc 00 00 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff 80 00 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 --Delay-- Mono Level DLYTime FDBack Bright Attnuat 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 16 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Ducking Level DLYTime DSBack Release Thresh 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 15 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 3d 6b ff 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Multitap Level DLYTime FDBack Bright Mode 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 44 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 00 80 02 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 1c 01 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 44 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff ff ff ff 03 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Ping Pong Level DLYTime FDBack Bright Stereo 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 45 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Reverse Level DLYTime FFDBK RFDBK Tone 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 46 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Tape Level DLYTime FDBack Flutter Bright Stereo 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 2b 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 7d 1c 00 63 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Stereo Tape Level DLYTime FDBack Flutter Separatn Bright 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 2a 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 7d 88 1c 63 ff 80 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Mono Echo Filter Level DLYTime FDBack Freq Resnnce INLVL 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 43 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 80 55 55 38 80 ff 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Stereo Echo Filter Level DLYTime FDBack Freq Resnnce INLVL 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 48 00 00 02 01 01 00 00 00 00 00 00 00 00 00 00 0020 80 b3 80 38 80 ff 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Pitch Shift Level Pitch Detune FDBack PREDly 0000 1c 03 08 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 bb 00 00 01 08 01 00 00 00 00 00 00 00 00 00 00 0020 c7 3e 80 00 00 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 --Reverb-- Smal Hall Level Decay DWell Diffuse Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 24 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 6e 5d 6e 80 91 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Large Hall Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 3a 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 4f 3e 80 05 b0 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Small Room Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 26 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Large Room Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 3b 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Small Plate Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4e 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 8e 1c 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Large Plate Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4b 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 38 80 91 80 b6 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Ambienete Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4c 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Arena Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 4d 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 ff 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 '63 Fender Spring Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 21 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 '65 Fender Spring Level Decay Dwell Diffusn Tone 0000 1c 03 09 00 00 00 01 01 00 00 00 00 00 00 00 00 0010 0b 00 01 00 08 01 00 00 00 00 00 00 00 00 00 00 0020 80 8b 49 ff 80 00 00 00 00 00 00 00 00 00 00 00 0030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00