Start work on multithreaded version
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25 changed files with 1486 additions and 1977 deletions
39
stomp.h
39
stomp.h
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@ -3,20 +3,31 @@
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#ifndef _STOMP_H
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#define _STOMP_H
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#include <cstring>
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class Mustang;
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class StompCC {
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protected:
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Mustang * amp;
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unsigned char model[2];
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unsigned char slot;
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int continuous_control( int parm5, int parm6, int parm7, int value );
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int discrete_control( int parm5, int parm6, int parm7, int value );
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public:
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StompCC( Mustang * theAmp ) : amp(theAmp) {}
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StompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) :
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amp(theAmp),
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slot(theSlot)
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{
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memcpy( this->model, model, 2 );
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}
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int dispatch( int cc, int value );
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const unsigned char *getModel( void ) { return model;}
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const unsigned char getSlot( void ) { return slot;}
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private:
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virtual int cc29( int value ) = 0;
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@ -29,7 +40,7 @@ private:
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class OverdriveCC : public StompCC {
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public:
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OverdriveCC( Mustang * theAmp ) : StompCC(theAmp) {}
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OverdriveCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -46,7 +57,7 @@ private:
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class WahCC : public StompCC {
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public:
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WahCC( Mustang * theAmp ) : StompCC(theAmp) {}
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WahCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Mix
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -66,7 +77,7 @@ private:
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class FuzzCC : public StompCC {
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public:
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FuzzCC( Mustang * theAmp ) : StompCC(theAmp) {}
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FuzzCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -83,7 +94,7 @@ private:
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class FuzzTouchWahCC : public StompCC {
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public:
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FuzzTouchWahCC( Mustang * theAmp ) : StompCC(theAmp) {}
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FuzzTouchWahCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -100,7 +111,7 @@ private:
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class SimpleCompCC : public StompCC {
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public:
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SimpleCompCC( Mustang * theAmp ) : StompCC(theAmp) {}
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SimpleCompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Type
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virtual int cc29( int value ) {
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@ -116,7 +127,7 @@ private:
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class CompCC : public StompCC {
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public:
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CompCC( Mustang * theAmp ) : StompCC(theAmp) {}
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CompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -133,7 +144,7 @@ private:
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class RangerCC : public StompCC {
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public:
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RangerCC( Mustang * theAmp ) : StompCC(theAmp) {}
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RangerCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -150,7 +161,7 @@ private:
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class GreenBoxCC : public StompCC {
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public:
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GreenBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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GreenBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -167,7 +178,7 @@ private:
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class OrangeBoxCC : public StompCC {
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public:
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OrangeBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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OrangeBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -184,7 +195,7 @@ private:
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class BlackBoxCC : public StompCC {
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public:
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BlackBoxCC( Mustang * theAmp ) : StompCC(theAmp) {}
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BlackBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -201,7 +212,7 @@ private:
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class BigFuzzCC : public StompCC {
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public:
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BigFuzzCC( Mustang * theAmp ) : StompCC(theAmp) {}
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BigFuzzCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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// Level
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virtual int cc29( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
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@ -218,7 +229,7 @@ private:
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class NullStompCC : public StompCC {
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public:
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NullStompCC( Mustang * theAmp ) : StompCC(theAmp) {}
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NullStompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
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private:
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virtual int cc29( int value ) { return 0;}
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virtual int cc30( int value ) { return 0;}
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