Complete Fender Floor MIDI implementation

This commit is contained in:
hirsch 2016-07-03 10:57:50 -04:00
parent 6638fc5bf3
commit 92ffd60808
21 changed files with 1834 additions and 367 deletions

184
mod.h Normal file
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// -*-c++-*-
#ifndef _MOD_H
#define _MOD_H
class Mustang;
class ModCC {
protected:
Mustang * amp;
int continuous_control( int parm5, int parm6, int parm7, int value );
int discrete_control( int parm5, int parm6, int parm7, int value );
public:
ModCC( Mustang * theAmp ) : amp(theAmp) {}
int dispatch( int cc, int value );
private:
virtual int cc39( int value ) = 0;
virtual int cc40( int value ) = 0;
virtual int cc41( int value ) = 0;
virtual int cc42( int value ) = 0;
virtual int cc43( int value ) = 0;
};
class ChorusCC : public ModCC {
public:
ChorusCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rate
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x10, value );}
// Depth
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Avg Delay
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// LR Phase
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class FlangerCC : public ModCC {
public:
FlangerCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rate
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x10, value );}
// Depth
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Feedback
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// LR Phase
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class VibratoneCC : public ModCC {
public:
VibratoneCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rotor Speed
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x0f, value );}
// Depth
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Feedback
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// LR Phase
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class TremCC : public ModCC {
public:
TremCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rotor Speed
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x0e, value );}
// Duty Cycle
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Attack / LFO Clip
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Release / Tri Shape
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class RingModCC : public ModCC {
public:
RingModCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Freq
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
// Depth
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// LFO Depth
virtual int cc42( int value ) {
if ( value > 1 ) return 0;
else return discrete_control( 0x03, 0x03, 0x8c, value );
}
// LFO Phase
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class StepFilterCC : public ModCC {
public:
StepFilterCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rate
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x10, value );}
// Resonance
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Min Freq
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Max Freq
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class PhaserCC : public ModCC {
public:
PhaserCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Rate
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x10, value );}
// Depth
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Feedback
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// LFO Shape
virtual int cc43( int value ) {
if ( value > 1 ) return 0;
else return discrete_control( 0x04, 0x04, 0x8c, value );
}
};
class PitchShifterCC : public ModCC {
public:
PitchShifterCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
// Level
virtual int cc39( int value ) { return continuous_control( 0x00, 0x00, 0x01, value );}
// Pitch
virtual int cc40( int value ) { return continuous_control( 0x01, 0x01, 0x01, value );}
// Detune
virtual int cc41( int value ) { return continuous_control( 0x02, 0x02, 0x01, value );}
// Feedback
virtual int cc42( int value ) { return continuous_control( 0x03, 0x03, 0x01, value );}
// Predelay
virtual int cc43( int value ) { return continuous_control( 0x04, 0x04, 0x01, value );}
};
class NullModCC : public ModCC {
public:
NullModCC( Mustang * theAmp ) : ModCC(theAmp) {}
private:
virtual int cc39( int value ) { return 0;}
virtual int cc40( int value ) { return 0;}
virtual int cc41( int value ) { return 0;}
virtual int cc42( int value ) { return 0;}
virtual int cc43( int value ) { return 0;}
};
#endif