Implement Delay CC

This commit is contained in:
hirsch 2016-06-26 18:13:02 -04:00
parent 1130fceea5
commit 6638fc5bf3
11 changed files with 720 additions and 140 deletions

229
delay.cpp Normal file
View file

@ -0,0 +1,229 @@
#include "delay.h"
#include "mustang.h"
int
DelayCC::continuous_control( int parm5, int parm6, int parm7, int value ) {
Mustang::Cmd cmd;
cmd.state_index = DELAY_STATE;
cmd.parm2 = 0x05;
cmd.parm5 = parm5;
cmd.parm6 = parm6;
cmd.parm7 = parm7;
cmd.value = value;
return amp->continuous_control( cmd );
}
int
DelayCC::discrete_control( int parm5, int parm6, int parm7, int value ) {
Mustang::Cmd cmd;
cmd.state_index = DELAY_STATE;
cmd.parm2 = 0x05;
cmd.parm5 = parm5;
cmd.parm6 = parm6;
cmd.parm7 = parm7;
cmd.value = value;
return amp->discrete_control( cmd );
}
int
DelayCC::dispatch( int cc, int value ) {
switch ( cc ) {
case 49:
// Level
return cc49( value );
break;
case 50:
// Delay Time
return cc50( value );
break;
case 51:
// Feedback / FFdbk
return cc51( value );
break;
case 52:
// Brightness / Frequency / Release / RFdbk / Flutter
return cc52( value );
break;
case 53:
// Attenuation / Resonance / Mode / Stereo / Threshold
// Tone / Brightness / Separation
return cc53( value );
break;
case 54:
// Input Level / Stereo / Brightness
return cc54( value );
break;
default:
return 0;
break;
}
}
int
DelayCC::cc49( int value ) {
return continuous_control( 0x00, 0x00, 0x01, value );
}
int
DelayCC::cc50( int value ) {
return continuous_control( 0x01, 0x01, 0x06, value );
}
int
MonoDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
MonoDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
MonoDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
EchoFilterCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
EchoFilterCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
EchoFilterCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
EchoFilterCC::cc54( int value ) {
return continuous_control( 0x05, 0x05, 0x01, value );
}
int
MultitapDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
MultitapDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
MultitapDelayCC::cc53( int value ) {
if ( value > 3 ) return 0;
return discrete_control( 0x04, 0x04, 0x8b, value );
}
int
PingPongDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
PingPongDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
PingPongDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
DuckingDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
DuckingDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
DuckingDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
ReverseDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
ReverseDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
ReverseDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
TapeDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
TapeDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
TapeDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x04, 0x01, value );
}
int
TapeDelayCC::cc54( int value ) {
return continuous_control( 0x05, 0x05, 0x01, value );
}
int
StereoTapeDelayCC::cc51( int value ) {
return continuous_control( 0x02, 0x02, 0x01, value );
}
int
StereoTapeDelayCC::cc52( int value ) {
return continuous_control( 0x03, 0x03, 0x01, value );
}
int
StereoTapeDelayCC::cc53( int value ) {
return continuous_control( 0x04, 0x05, 0x01, value );
}
int
StereoTapeDelayCC::cc54( int value ) {
return continuous_control( 0x05, 0x04, 0x01, value );
}